I have made many changed to sound to ensure it sounds more accurate and appealing. for example, we used a dubbed scream sound effect as seen in the image above and combined it with white noise to make sure it sounded like it was part of the scene and make sure it isn't jumpy.
The scream was imported from Epidemic sound however it was too high pitched so I used a pitch shifter to bring it down. I also turned down the semi-tones to make the scream deeper so it matched the character better.
Due to music added, some scenes were missing natural audio. To combat this, I added white noise over the track so that the cuts and audio flowed seamlessly.
throughout the sequence the sounds jump or change so I added a power fade transition on the tracks so that the audio flowed into the next track without the audience noticing.
This is a screenshot of my entire timeline, which shows transitions and layers.
This is a screenshot of backing music that i added to play beneath the track and white noise in addition to make the scene sound natural and less noticeable.
At the end of the scene, I need the music to flow with the abrupt end towards the credits. To avoid any cuts or jumps I added a fade and also altered the volumisers so that the sound only gradually fades out.
Diegetic sounds have been used throughout the entirety of the film. For example, the footsteps foley sounds that were added in post-production are diegetic as they are from the story world and the characters can hear it. I used diegetic sounds because they are used for the spectators to understand what is happening on screen and the create tension in the viewing experience. I want to ensure the quality of my film was as high as possible and immerse spectators in the viewing experience.
Non-diegetic sounds are used in my short film to give the audience a clearer understanding of how my characters are feeling. During the scene where Noah begins hallucinating, there is a non-diegetic sound that plays while the screen spins, which connotes confusion. This sound was added in post-production and it doesnt originate from the story world.
Comments
Post a Comment